Not For Broadcast Wiki

This page will serve as a basic how to play guide for Not For Broadcast. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay[]

Broadcast Days[]

The player is the person controlling how the news is broadcasted. They have to decide which camera to use and what to show on screen. There are many things to pay attention to and many mechanics to function. (See in controls)

At the beginning of the day the player has to flip every switch on and choose three adverts. Some adverts matter to the story and some don't have any effect on the overall outcome. After these are done, they have to choose the adequate screen to broadcast and wait till the news start.

There are three segments each day with different layouts and challenges. It's the player's task to provide an enjoyable news broadcast and raise the viewers till the end of the program. If the player fails to do so and they lose a significant amount of viewing, it's game over. However, that is very difficult to do and it requires a ton of mistakes and inattention.

Viewer ratings are increased by:

  • Interesting editing
  • Getting reaction shots and people talking right
  • Censoring properly
  • Avoiding interference

Viewer ratings are decreased by:

  • Choosing a wrong screen
  • Lingering on shots
  • Frantic switching
  • Not censoring or using the censor when there's no need for it
  • Putting on an advert too early or too late
  • Getting interference

After each segment, the game gives a grade and an opportunity to replay that segment. While an ad is playing, the player usually doesn't have to do anything, unless they decide to change the upcoming adverts. Sometimes they get a phone call with some additional information about next segments or circumstances. After the signal comes back, the player can choose the appropriate screen and resume playing normally.

At the end of each broadcast day, the player goes into the archives where there's an opportunity to check the broadcast, the rushes and the adverts out and watch them. This is optional and only 'obligatory' on the first day (it's in quotes because the player doesn't have to watch the entirety, they can quit after putting in the tape instantly).

Non-Broadcast Days[]

The protagonist has a life and family outside the broadcast room which has some dilemmas that need to be solved by the player. Choosing certain options matter to the family and they affect the dynamic and relationships. These are all in text as there are no cutscenes in the game (so far, but these don't really need cutscenes to be understood). Aside from family matters, the player also gets to interact with Advance through letters, choosing answers to questions and so on. These choices with Advance (so far) don't actually affect the story or the broadcast days.


  1. The four main screens can be switched by clicking with the mouse or pressing buttons '1/2/3/4' on the keyboard.
  2. Censoring a swearword is done by pressing the red 'Censor' button or pushing 'space' on the keyboard.
  3. Handling interference can be done by moving the knob or scrolling with the mouse wheel.
  4. Choosing a headline is done by clicking either button 'A' or 'B' under the four screens. These are done at the first segment on the second and third day (so far in the early access).
  5. Looking around can be done by 'WASD' or the arrow keys on the keyboard. Moving the cursor will not cause the character to look a certain direction.
  6. Putting in adverts is done by clicking an advert tape and dragging it to the VHS player. The order of adverts is determined by the location of the players. Tapes can be ejected by pressing the eject button on the player. The ads can be played in any order by pressing the play buttons on the right side.

Tips and tricks[]

  1. It's highly recommended that you use the keyboard (buttons 1, 2 , 3, 4 for the monitors and 'space' for the censoring) instead of the mouse. And when there is interference present, use the mouse scroll instead of clicking and dragging the knob. These all make the game less tedious and you'll have a faster reaction to everything.
  2. The three main rules Dave gives at the tutorial part of the game are very helpful and the game also helps you with determining which screens are most acceptable for broadcast. The colored lights under the four screens can help you see instantly -without having to really decipher what's going on there, like in the 3rd broadcast day 2nd section- which signal should be put live. Red = bad, Orange = maybe, Green = awesome.
  3. If you're really caught up with a mistake you made, don't start switching cameras frantically. That decreases your score a lot. You can just start the section (the time between two adverts) over. If you quit the day and load it back, it doesn't restart the day but goes back to the beginning of the last section you've begun.
  4. Don't glue your eyes to the screens. There are other things to focus on, like the audio, advert break and interference. Stay aware of those things and actively listen to what the people say in the news. Jeremy or Megan always announce an advert break so if you just pay attention to the audio, you'll catch it. Interference comes with a loud cue but it only happens once so don't forget to check it after most of the green blocks are gone. Some interference blocks are sneaky and are barely dodgeable if you forget about them.

See also[]